Best of Reaktor User Library june 2.015


Deep Channel One
by Der Schimi

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This is a Delay based Multi FX unit. It´s build up on a RE-201 Space Echo,
but with some modifications:
2 Filter Sections with variable routings
3 Reverb Algorithms
Noise Section with modulation for more Noise movement
Saturation & Destroy Unit to simulate maybe old tapes
Reelness for wow&flutter
Variable Fx Routing
12 Mods like the RE-201

New in this One:
Mix Control of the Dry/Wet Signal for Delay
Tape Age from New Tape to very old

It´s my first Reaktor Ensemble don´t wonder about errors
The Gui is a bit crappy, but i think it sounds better then it looks :-)


by Mary Jean.Philippe

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1 Spectrum by Jan Brähler (with 2 color modes)
1 Parametric EQ (6 Bands)
1 Control section
1 Keyboard section (designed by Ernest Meyer)
Many Controls for more like an FX than an EQ.

1 - Go to snap 1
2 - Select a color in the selector at the left of the Spectrum.
3 - Touch the Spectrum (X Axis->Freq/ Y Axis->Gain / Y Axis with right click -> Bandwidth)
4 - Add Lfo's in the Lfo sections
5 - Add Env Follower (choose with scan the "pusher" frequency, then add env)
6 - Play keyboard for more fonctions (like a resonator....)
7 - Adjust the "Base pitch" in keyboard section
8 - View B for more details (LFO matrix)


Nada Brahma Delay
by Sebastien Lacroix

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4 delays with modulations and FX on feedback

This is basically a 4 lines delay, with some twist.

Features for each independant delay line :

– Delay time synced with Daw, or in ms
– Modulation of delay time with LFO
– Effects on feedback signal (each one is on/off switchable) :
1) Pitch Shifter
2) Multi-mode filter with LFO modulation.
The filter can be set inside or outside the delay feedback loop.
3) Tremolo / Pan
4) Reverb
– Master section for mixing the overall wet/dry signal,
and EQing the feedback signals (Low/High Cuts)
– All LFOs synced with Daw, or in frequency,
with parameters for waveform, phase and symetry

I think Nada Brahma Delay works well for dreamy lush textures, but it is also very versatile.


Super Pusher
by Mary Jean.Philippe

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This is the child between a flatblaster & a sidechain...
(Run fine with Audio Unit in Ableton)

we are 4 sidechains for more pushing precision
You can choose the edge between the 4 channels
(high ,mid high, mid low and low)



eXistenZ II
by Dieter Zobel

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Toy for deforming samples

Modificated version of TravelLisa,
a SickleBoz collaboration anno 2007.
Thanks to Mr. Donovan Stringer for dark Influences. Much time is passed since then. But no matter, its still a nice toy.
Revised by didier leboz 2015.
Haben Sie bitte Spass.


by Dieter Zobel

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Sequenced sample deforming machine

based on Traveliser. Thanks to Mr. Hoenig.
Haben Sie Bitte Spass.
didier leboz 2015



Vss 2.6.1r
by michael lancaster

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Variable Steptime Sequencer

Expanded ratchets-now 0-64,inf with+/- delay times
New Dub mode(step probability) for main seq and P1,P2
New view B
Pitch patterns now have numerical read outs(which are midi controllable ) random fills and the 32 patterns are now saved with each snapshot.
Dub pattern editors : random fills/editable and a lfo to modulate the dub %(32 patterns as above)
P1 and P2 can now follow the Tie settings fully
lfo's now have a reset/retrigger after 1-64 steps
CV-cc's out reset amount can now be user set(for flexible hardware control)
Full seqs reset on snapshot changes
Lfo rate now a cv mod destination
better/Tidier graphic lay out
many little fixes and performance improvements.
fixed CVa3 purple mod distribution
-Please report any oddities-(it's getting harder to test everything)
Additions : Ratchet style repeats(1-10) for each step,note trigger from switch seq,a random clock.CV seq's can send a clk/pulse.also extended/expanded lots of controls.
rationalised mod destinations and graphics.
I have included a basic beatloop player which is a mod of Twisted Tools(thanks) beatlooper from the UL,to demonstrate note trigger function.
I've made quite a lot of changes,so if you come across something that doesn't work,please let me know and i'll try and fix it.
Experiment and enjoy
mike 2015
V2.5.6r - Added step patterns(32 editable)
V2.5.5r -Added +/- cv channels(for easier control of +/- destinations,Also Random fills for cv channels + a few graphical changes
V2.5.4r - fixes a problem with settings not recalled properly changing snapshots when modulated by a lfo under certain conditions **** Reaktor 5.9.2***** required

bug fixes 2.5.3
Fixed duplicate cc's when thru and cc were on
Hopefully sorted resets for all seq's+lfo's
Fixed V/step(couldn't get 2 before)also a finer resolution.
all notes off sends full range now

Snap seq, for chaining sequences together(like song/pattern's on a drum machine)

v2.5.2r - fixed mod routing to scale and key(thanks neil)
v2.5.1 - connected mod routing in switch seqs that had got disconnected.
bug fixes 2.5
Lots of small little fixes here and there
Expanded the Pitch repeats sections- infinite repeats, real time changes for all settings and a step 1 switch?
Oct +/- for main seq out
separate volume controls for multichannel use
and some graphic tweeks
bug fixes 2.4.6
fixed a problem with velocity +/- on p1 and p2
Reconnected mod destinations that had been disconected
and added some more
Fixed some gre's(no longer sends a note off when a switch is switched)
A glide function on the CV's

Discovered and fixed bug in pitch repeats,wouldn't play when initially loaded
adds Tie function on main seq.Expands directions( bounce and random)
bug fixes : lots of rationalisation and smoothing out.

bug fixes 2.4
When pitch repeats delay was set to 0 to achieve chords the gate length is now the same.
When pitch repeats delay was set to 0 in mono mode now only one note at a time,seq takes president
When pitch repeats delay was set to 0 pitch pattern has no effect
fixed patch change problem when changing master snaps
fixed problem with settings not returning properly on snapshot recall
Lfo's now resync on reset
modulation routings - lots of fixes
CC's midi out thinned out duplicates
Remote Play/stop t(midi assignable)
Cv destinations now available on master section-all visible and operational.
Lfo mod resets on off.



Taurus synth crime bass
Taurus atti bass

by Paule Amca

snapshots for Taurus I



by Matthias Shaffner

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I wanted to have a simple and effective synth that I can completely control from my BCR2000 without touching the mouse (including FX). The concept is based on the Synth1 VST by Daichi, which is based on the Nord Lead.
So it's basically a quite simple Nord Lead emulation without the multi-effect and arpeggiator, but with unisono for oscillator 1 and slightly enhanced features.

The effects are taken from "herw modular x framework" by Herwig Krass, the drive function of the filter is from "Numalik III" by pierre-andre soulier.

Skin templates for your BCR are included in various formats, as well as the sysex file and links to the original template I used and a working freeware editor for the BCR2000. If you can't use the sysex file for some reason, you can use factory preset 1 and only have to change the function of some buttons to cycle through the according options.

V1.4 features:
- 2 main VCOs and one Sub VCO
- VCO1 has Unisono and FM, FM can be switched between linear frequency modulation and pitch modulation in semitones (FM/PM)
- VCO2 can be ring modulated and synced
- an AD mod envelope and two LFOs can modulate a series of targets

Unisono of VCO1 can now be switched off, the detune knob then just detunes VCO1 in cent. I hoped this would save a bit of CPU, but it doesn't make too much of a difference... might be useful for 3-osc-type-sounds.

V 1.5: I have changed something with the modulation routing some time ago, which wasn't working in the right range... also added modulation for drive
This should be the final version where everything is working out right.


INSIDIOUS 6581 v.1.1
by Mike Clarke

Emulation of the MOS SID 6581: the C64 sound chip

This ensemble is a near-perfect emulation of the extraordinary Commodore 64 sound chip. Included are all features of the original hardware:
* Three channels with Triangle, Square/PWM, Sawtooth, Noise and combined oscillators.
* Ring modulation and hard sync.
* The classic SID saturating filter that is incredibly important but missing on most emulations.
* LFOs and envelopes for pulse width, pitch, amplitude and filter cutoff.
* Step table at up to 50Hz for that genuine sound.

No attempt is made to create a better SID. No features are enhanced or improved. This is not the usual 'SID-like' or '8-bit style' synth. This is an attempt to recreate the real thing as closely as possible.

The example sound is Rob Hubbard's title music from the C64 game Delta (which is clearly based on Koyaanisqatsi), as played through this ensemble. The MIDI file is included in the download.

Also included is a MIDI file for Chris Huelsbeck's title screen music from the game R-Type, as demonstrated at

I have a blog about the creation of this ensemble at

Changes v1.1 (2015/06/09):
* Fixed an issue with the redisplay of the LFO waveforms after changing programs.
* Added a feature to clock the modulation at 50Hz or 60Hz to emulate C64 games more closely and give a slightly more '8-bit' sound.
* Added the ability to hard sync the combined waveforms.
* Added presets for the R-Type title music MIDI file.
* Added a MIDI file for the R-Type title music.


by santiago vilanova

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16 Lfos driving Amplitude and Frequency parameters for 8 resonant oscillators.
This was used originally to sonify and drive phisical motors and laser diodes through OSC for this installation:

Originally built for 8 audio channels, it has been simplified in this version to fit a stereo image, although easily modifyable to turn back into multichannel, one oscillator per speaker.

This is a little CPU hungry... 40% in my new retina macbook, sorry for that...


by Guido Weber

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Bass synthesizer modeled after the Moog Taurus I analog monophonic foot-operated bass pedal synthesizer.

View B displays the same sliders as the originals VARIABLES control section, while view A offers a full ADSR envelope for both the VCA and the VCF, a low shelf EQ, a velocity on/off switch and a snap isolated volume gain control.