Best of Reaktor User Library april 2.016

Blocks

Igraine's Laboratory
by Brett Lavallee

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Your spaceship breaks down in a far-away galaxy. Stranded, you send out a distress beacon in hopes for help. Before long, you are picked up by the gigantic floating starship; Igraine's Laboratory. However, your welcome is less than hospitable, and you are taken into questioning and stripped of your weapons and gear.

No sooner than you realize you have been taken prisoner, the starship comes under attack from a group of alien marauders. Seizing the opportunity to slip away, you escape, only to find yourself lost within the planet sized starship; battling the cyborg-slave creatures that reside within, hiding, and doing all you can to avoid detection.

Using a small set of devices you managed to hide from the guards, including your Scatter Jammer, Thrasher-Cannon, and ghost-absorbing Spectral Compressor, you must survive long enough to find a way out. Along the way you will discover the secrets of Igraine's Lab, and uncover its deadly secret weapon: Excalibur, a device so destructive, that without your interference, it would surely implode the universe itself...

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Inventory Info:

Scatter Jammer - Useful for jamming conventional radar signals, disrupting cyborg brainwaves, and blocking psyonic attacks.

Thrasher Cannon - A sound-ray particalizer cannon with a very LOUD blast. Features a wide, stereophonic blast range, and infinite recharge-ability.

Orrery - Personal locator device. Useful for determining your location in space relative to the Earth, Sun, or Europa Space Station. Also serves as a powerful distress beacon and communicator.

Spectral Compressor - This is a device that was created for transporting ghosts out of cursed areas. It is also useful to defend against phantasm attacks.
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Igraine's Laboratory is a high-tech sci-fi adventure for Reaktor. Simply press play, and then listen to each of the snapshots in order to hear the sounds of this thrilling tale.

Please select 'Set BPM by Snapshot' in settings, or manually set to 75 BPM to hear the snapshots properly.

This upload includes over 100 new snapshots for Igraine.

Each block has also been customized for the ensemble, including convenient randomizers (In some cases these are the block's logos)

Questions and comments are welcomed, feedback is appreciated.
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Credits:
David Elson - Igraine
Sandy Small - Orrery, Comb, Scatter
Colugo - Thrasher
Michael Hetrick - Spectral Compressor
Stephan Schmitt - Metaverb
Charles Capsis IV - Obicular Scope

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The Escape Pod
by Brett Lavallee

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Noisy Auto-Theremin

Stranded in space, Waiting for rescue, there is nothing to do but relax and enjoy the view. Unless of course, you want to risk your life by dismantling your escape pod's own circuitry, re-purposing it to create a giant floating theremin... •• The Escape Pod is a noise generator based on the Tiny-Blocks series and other user library uploads. It uses the Turing Machine, comparator, and Rungler device as an improvised sequencer to create notes for the oscillator. These use a variety of pulse waves as modulators, which enables you to create melodies in an interesting way. •• Modules: Oscillator - The factory library's Quadrature oscillator, which outputs phase-locked Sine and Cosine waves.. Good for a classic spacey "theremin" sound. Comparator & Sequencers - Process LFO signals to create gates for the Turing Machine and Rungler. Turing Machine - Used to determine the oscillator's pitch. modulating this slightly with a square wave can create an improvised melody. Dust Generator - Used for interference, solar winds, and other space-noises. Scan & Vector Mix - Modified versions that preform filtering, used to break up the sounds a bit. These can serve as the "main volume" of the ensemble, however, what they really do is balance the volume between the oscillator and the dust generator. As you can probably expect, this is the sort of challenge you will typically face when building a theremin out of an escape pod. Rungler - Gives an improvised "sample and hold" type modulation to the ensemble, usually found as a block's "C" modulator. It takes some getting used to, but after a while, you begin to prefer it... ZDF Filter - Four mode filter for effect. The ensemble also has an additional lowpass filter, which is the master fader at the bottom right. This frees up the ZDF Filter for more creative uses. Calc-U-Synth Speaker - Signifies the speaker of your circuit-bent inter-stellar communicator device; which is the heart of your theremin. Without this, all you would hear is the dead-silence of space.. which would drive you mad before long. Quad LFO & Orrery - The main modulators of the ensemble. Orrery adds a pleasant variety to the LFO's main mixes, while the LFO's numerous alternate outputs provide more predictable signals. Two hidden "Slow" LFOs are also included, which have their controls available at the bottom of the Orrery block. These are used to vary the sound over a long period of time, and are found as the "D" modulator on most blocks. Axis - A sort of auto-panner. Signifies the tilt of the Escape Pod. Clockwise = normal panning, center = mono, counter-clockwise = inverted panning. Doesn't affect bass frequencies or the gravity field within the pod. Tape Machine = includes pre-amp, tape-warp, and tapeish delay- inspired by the R5 Tape Machine ensemble, but re-built in Core. This also includes the Exciter by Chet Singer, which was un-changed, aside from the bypass circuit. Leave the Tape-Warp effect's speed and warp amounts on high, to give the sound a theremin-like vibrato effect. Spectral Compressor - Necessary to prevent occasional unpleasant volume spikes. I generally leave the Dry/Wet knob near full, and the threshold and ratio at moderate amounts. This is okay because the source material is always very similar. Gain out can be used to compensate for the volume loss, and results in a very nice sound. The Knee, Tilt, and Mask parameters can be experimented with freely, and include their own randomizer for setting them quickly. 100+ Snapshots are included to help demonstrate the ensemble. I really hope you enjoy this ensemble! After a while, I think it begins to feel like "home." Maybe you won't even want to be saved... ••Credits: Michael Hetrick, Euro Reakt - Turing Machine, Rungler, Comparator, Vector Mix, Spectral Compressor Adam Hanley - Speaker Benjamin Poddig - Original Scanner macro & ZDF Filter Stephen Schmitt - Metaverb Sally Small - Orrery Joey Valizan - Original sequencer mod, ABCD modulation template Chet Singer - Aural Exciter Efflam La Bivic - GUI Controls S Millward - Original Tape Machine design

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Three-No-Three
by Christian Schneider

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Not really a 303, but good fun...

Just a really quick patch for fun, as I saw this question today in the forum.

https://www.native-instruments.com/forum/threads/best-way-to-get-a-tb-303-in-maschine-is.269885/#post-1467935

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Effects

Springy
by Declan O'Regan

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Technically a "spring reverb" similar but interesting characteristics.

Warning, This is an early version thanks to Jan Brählers monstrous all pass filter. It's pretty CPU Heavy but sounds alright ;) Just needs some early reflections which have a proper chirp at the beginning.

Came upon the idea that Jans filter was essentially a dispersion filter simulating springy sounds.. I have developed that forward to make a spring reverb. I have taken the knob GUI from 2cAudios Resource files.

Spring rendered in 3d Program, You Drag it up and down to determine the spring length.

Sorry that the GUI is so big.. will need compacting and re-arranging.. a touch wonky at the moment.

PreFilter-Filtered Dry signal before entering the springs
Tension-How tight the springs are,
Decay-Length of Reverb
Spread-How wide to make the stereo image.
Mod-Modulation of springs, good for choral effects on tonal sounds.
Dampening EQ for the Springs.

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Vadimator
by Matthias Kispert

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Vadim Zavalishin's ZDF filter demo from Native Sessions made into an audio effect.

NOTE: Careful with the resonance, there's plenty of self-oscillation potential here.

- Independent stereo channels all the way through.

- Switchable between original patching and the first three mods that are shown in the video (LP, BP or HP feeding back after the last 1-pole), with the FB switch.

- If one of the FB modes is engaged, frequency tracking for the feedback filter can be switched with the TrackF button, and the resonance of the feedback filter controlled with Res2.

- There are chorus and delay processors in the original patch, and I've added knobs to adjust their parameters as well.

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Synthesizers

Calc-U-Synth Modular
by Matthew Friedrichs

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Thanks to Adam Hanley's perfect emulation of some old calculator synth, it is possible to easily make sounds they never could while still sounding quite similar.

The general way those old synths worked was to take a multipulse waveform, shape it with a passive RC filter, then output the final result. Some more advanced models would allow for crossfading between two different pulse waves.

This ensemble has two oscillators that can be crossfaded between. These then go through a SVF filter. The separate outputs of the SVF then goes into a mixer for further waveshaping opportunities. There are several dedicated CUS envelope blocks to allow you to change the output of each block over time. The Bentobox oscillator can be used as an LFO that can affect filter cutoff or the pitch of the Monark oscillator via the FM input.

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DrumDesigner
by Matthias Shaffner

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To cover a wide range of drumsounds, a module in DrumDesigner consists of 5 channels: 3 for oscillators/pinged filters(808) and 2 for noises.
The oscillator channels can be frequency modulated by each other channel or directly by the 3 available noise sources (noise, random and hat (6 detuned pulsewaves)).
In addition to that the noises can be ring modulated by each of the oscillators and the oscillators can ring modulate each other (with fixed routing: 1->2 2->3 3->1)
The first Channels can be doubled, the other channels can be delayed.
And to top it off there is a master filter and an lfo.

There are 3 of these modules connected to separate outputs for further processing.

There are a few unnamed controls:
The knob in the left of the oscillator channels is for FM intensity, the next two knobs are for phase and pulsewidth control. Unnamed controls next to the level slider are for ringmodulation.

If an oscillator is in 808 mode, the decay reacts a bit different, the attack slider has no effect and the phase knob controls the attack transient.

For the main ensemble the keys are:
C3 - Kick
D3 - Snare
F#3 - Hat

A second ensemble is included for playing chromatically tuned drums (DrumDesigner -m).

V1.1: A small fix: The level of the noise channels now doesn't affect the FM intensity if a noise channel is chosen as FM-source.
V1.2: Another small fix: The envelope of a ringmod source now does not effect the envelope of the target. (except for 808 mode)
- and a few more snapshots

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LEADSTER typeC
by Apoidea Instruments

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This synthesizer allows users to make the waveform. Please enjoy the sound creation.

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shaper XXL
by erwan thomas

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unique wavetable synthesis

after 12 years I decided to debug and finish this one
it was made with R4 and finished in R5
so what is it and why is it different?
it all started as some questions?
what if instead of playing your waveform at the begining, you started in the middle ? and as you read the waveform with an oscillator, why not filtering the osc before reading the waveform?
then why not using audio table to reshape the adsr?
and here we are.
shaper XXL is fully modular, meaning you have 4adsr, 4 shapers, 2 lfo, 4 FM ops, different type of filters that are after the wavetable, included 2 filter factories, you can read up to 4 waveform in a row.

don't forget to look at the A and B view as the main componant is in B view and the filter factories an the FM OPs are in A.
you also have one reverb but get rid of it it's just there to test the sound,
you have 2 instruments that are muted, unmuted them when using them.

one is called math, (control clic -> see in structure) on the function label to build math function for the shaper of the EG or for the wavetable, with this you can do FM without using the FM OPs or additive synthesis or what ever math function you want to try.

the other is called sample fitter, very easy to use just drag and drop your sample, and write the portion you want in the wave table then copy and paste it in shaper.

you also have an instrument called dance floor, it's 16 seq plus 4 shapers and LFO that you can redirect to 10 outputs, see B or A view for the mixer, this one is to automate shaper which have 10 external entries, in case you need it.

the is also a tutorial included, but you can see infos in the tips.
I've made many preset so that you can see the diferent ways of using it, on preset is called reset, it's a good starting point. the preset named seq are to be used with dance floor, the preset with celestial in the name are more to be used with the celestial or space preset of the reverb.
the presets are only in shaper as I couldn't save the presets of the reverb within the general preset.

there are already 82 waveform out of 128 slot, and 18 envelope shaper out of 20. so it's better you save this one and use a copy if you use your own waveforms and envelope, which you should.

what kind of sound does it makes? it depends , some are very evolutives, like a choir going A-I-O, to very agressive sound, sometimes screaming, for each preset, try them at diferent velocity as the diference can be striking, and for some keep them pressed a long time as they evolve slowly.

and most importantly don't forget to set the sample rate of reaktor to the max you can otherwise you will have aliasing for high pitch notes
now it's up to you, have fun !!!

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